The Toy Box

All loved toys end up alone, but perhaps they don't have to end up alone... well. Alone.

Modern technology and the rise of electronic toys of means fewer and fewer toys are coming to the Toy Box...

The Toy Box remains safe from the Ruin thanks to a well-patrolled perimeter. Not a day goes by that the brave toys guarding the border don't have to fight a Ruined creature.

Overview
The Toy Box is the where all loved and broken toys end up sooner or later. Children grow up, and their toys end up forgotten. Those who were loved and lost end up in the Toy Box of Otherland.

All toys want to be played with, so all lost toys are lonely. Without their children, an emptiness eats at their hearts. However, most toys opt for the company of one another, forming large adoptive 'families' who vie for control of territory - sometimes violently. Family comes above all except the well-being of the Toy Box as a whole.

The Toy Box is governed by the Council - the heads of each of the major families. Fire is forbidden throughout the Toy Box.

All players who choose to be Toys are either members of the Council or are their representatives. The exception is your guide NPC played by Tasha McApple: Dr Primrose Kitty of Kitty's Clinic.

Given that electronics do not work in Otherland, none of these toys are electronic. However, they may be clockwork.

Kit brief
You look like a toy turned to a roughly human shape. Fortunately, most toys are already humanoid.

Common trappings include:
 * Visible signs of repair
 * Threadbare
 * Fur and whiskers rubbed off from too much love
 * Cracks, dents, rips
 * Missing body parts
 * Loose thread
 * Gears